Activision Support has now released the Xbox One and PC version of yesterday’s PlayStation 4 update for Call of Duty: Black Ops 3.
Whilst the bulk of the update is the same as the PlayStation 4 version, there is a notable difference for PC.
The PC version receives support for the Awakening DLC in this patch (the Xbox One has this already via a previous update). The DLC goes live on both Xbox One and PC on March 3rd.
MULTIPLAYER:
General
- [PC] Security Update.
- Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.
- Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.
- Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.
- Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.
- Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.
- Updated visuals for Prestige Kill Counter and Clan Tag.
- Updated Official Custom Variants for CWL Competitive Game Modes.
General Gameplay
- Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.
- Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.
- Added ricochet damage for Care Package owners in Hardcore Modes.
- Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.
Scorestreaks
- Wraith
- Addressed issue where the Wraith was being destroyed by one less rocket than intended.
- Rolling Thunder
- Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.
Maps
- Combine
- Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.
- Fringe
- Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.
- Infection
- Prevented Player from escorting Safeguard robot from inside building.
- Redwood
- Spawned model near S&D Bomb Site B to prevent bad line of sight.
- Splash
- Spawned in additional collision to prevent Yellow Tube exploit.
- Carved out collision in the Red tube to allow for better Player movement.
Weapons
- ICR-1
- Increased accuracy. Now has less recoil.
- Iron Jim
- Fixed consecutive attack speed to be consistent with other melee weapons.
Challenges
- Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.
- Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.
- Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.
- Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.
Arena
- General
- Improved matchmaking in Arenas.
- Fixed issues where Parties would occasionally be split when searching for a new Arena match.
- Added neutral state to ban/protect options.
- Players are now able to continue editing classes and streaks after pressing ‘Done.’
- Custom Games
- Added NX ShadowClaw to custom game competitive options.
- Social:
- Fixed issue where reporting a Player would not update with the correct name.
ZOMBIES:
General
- Addressed exploit in Daily Challenge system.
- Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
- Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.
- Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
- Alternate ammo types have received a balancing pass.
Dead Ops Arcade II
- Fixed a bug where Firepower fate weapon did not upgrade to purple version.
- Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.
- New pickup added post round 24; Coat of Arms.
- Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.
- Increased the health of the Golden Egg by 3x.