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Counter-Strike: Global Offensive has received an update somewhat out of the blue, and according to the PC Games News website the updates are as follows:

CS:GO map updates

Cache changes

  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room”
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh

Nuke changes

  • Improved accuracy of grenade clips on metal containers
  • Clip brushes now play the correct material type footstep sound
  • Performance optimizations
  • Removed crate stack from CT side
  • Removed railings outside HUT
  • Removed railings at top of Heaven ladder
  • Lowered ambient soundscape volumes
  • Door opening and closing predictability fixed
  • Improved .nav mesh
  • Fixed +use interaction through tool or clip brushes
  • Fixed double doors being blocked by their sibling door being blocked by the player

CS:GO Audio changes

  • Increased radius of c4 disarm sound
  • Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play

Miscellaneous CS:GO changes

  • Fixed possible remote code execution bug in KeyValues parsing.
  • Fixed a bug allowing community servers to override certain game files.
  • Added support in vbsp for clip brush textures with different material types.
  • Added CS:GO in-game blog localization for Finnish.
  • Significantly reduced holiday cheer.
  • Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration
  • With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle.
  • With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy.
  • cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last.
  • The further the shot is into the spray sequence, the more red the circle will be.

Did you notice this raft of updates and changes? Tell us what you think about CS:GO or this latest update in the comments below or in our forums!

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