While there’s still no sign of an official release date for Fallout 4‘s first pack of downloadable content, developer Bethesda made good on a promise to have the game’s next patch out by the end of the week.
The company made the announcement Friday afternoon on Twitter:
Unlike the 1.3 patch for Fallout 4, Bethesda seemed to have no problems getting the most recent patch out the door. The new patch added a variety of big fixes, and some fun new toys for your settlements:
If you can’t view the video, here is the complete list of changes in update 1.4:
New Features
Support for add-ons
Additional art customization added to Workshop:
- Super Mutant clutter including meat totems, meat bags and meat cart
- Raider clutter including raider poles, cages and tents
- Abstract and portrait paintings
- Variety of new signs
- More metal and wood doors variants

Fixes
- General stability and performance improvements
- During “Getting a Clue” quest, Kellogg’s desk will remain a working container
- During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest
- Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly
- Settlements under attack will now display an updated message with the results of the attack if player does not respond
- Fixed an issue with screen effects not clearing away properly after using a scope
- Fixed an issue with trying to sprint while in third person with a minigun equipped
- Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
- The Scrounger perk now includes additional common ammo types
- Fixed an issue where Calvin Whitaker would disappear in Vault 81
- Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
- Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
- Fixed an issue with key cards not spawning correctly in Vault 75
- Fixed an issue where enemies would stop spawning during “Airship Down”
- Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
- Fixed an issue with the autosave counter getting incorrectly reset
- Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
- Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
- Fixed issue where exiting workbenches would cause third person to stop working properly
- The Scribe can now be assigned consecutive settlements properly
- Fixed issue with duplicating scraps shipments
- Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
- Fixed issue with the quicksave and autosave message persisting through loading screens
- Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
- Fixed an issue with loading save with a placed object in water, not properly floating
The update has been live on PC since late February.
Bethesda is also working on a revamped version of Fallout 4‘s Survival Mode. Many of details about this mode have leaked on Reddit, and it seems intriguing – to say the least. The company has set to set a date for the new mode’s release, but it will be free to all Fallout 4 players.
We’ll keep you informed of any changes or developments regarding Fallout 4.