Killing Floor 2 free content pack “Tropical Bash” released (including patch notes)

Killing Floor 2

Tripwire Interactive have released the first free content pack for Killing Floor 2 in 2017, called Tropical Bash. Killing Floor 2 is currently available for PC (through Steam) and PS4 (and PS4 Pro) after being released on November 17, 2016 and has been met with positive reviews and fan acclaim. The Tropical Bash content pack includes various new features a new map set in a tropical island getaway, as well as a new type of Zed (the Gorefiend), a new weapon as well as new emotes and being able to have “Dual Perk Weapons”, all the details you can see below.

  • New Map – Zed Landing, a lush tropical island with an active volcano and dynamic volcano effects.
  • New Weapon – Hammer the point home to Zeds using the Bone Crusher, a devastating makeshift mace and shield for the Berserker perk.
  • New Zed – The deadly, dual-bladed Gorefiend adds yet another threat for players to overcome.
  • Dual Perk Weapons – Weapons can now belong to more than one perk, greatly increasing the weapon choices available for each perk.
  • New Emotes – New emote animations that can be triggered during gameplay. All players receive one for free, with additional emotes gained from unlocking Emote Crates.

As well as introducing these new features, they have also slipped in a huge load of fixes for both PC and PS4 versions of the game, the full list of which can be found on the Steam Community, or if you’d rather you can scroll down a fair amount and find all the fixes right here

General

  • New System – Emotes – Players can now equip an emote and trigger it during gameplay
  • Multi-Perk Weapons
    • Weapons can now be tied to multiple perks allowing for perk bonuses
    • Example: Support Perk will now gain benefits from the Medic Shotgun
  • Inventory
    • Crates can now be broken down into craftable items
    • Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
      • As part of this previously granted EA rewards have been made non tradable
  • Slightly sped up first 10 level experience gain
  • Players can now turn off the auto-upgrade system

Balance

  • Caulk N’ Burn
    • Damage increased 50%
    • Splash damage radius decreased 25%
  • Incendiary Shotgun
    • Damage increased 60%
    • Fire rate increased 10%
    • Spread increased 60%
    • Ammo capacity increased by 12 rounds
    • Ammo cost increased 10%
  • Flamethrower
    • Damage increased 50%
    • Splash damage radius decreased 25%
  • Microwave Gun
    • Added ability to burn zeds from splash damage
    • Toned down damage and radius from ground fire
  • Bosses
    • Increased Hans’ vulnerability to blunt and slashing damage
    • Increased Patriarch’s vulnerability to blunt and slashing damage
    • Hans’ resistance to microwave gun increased by 15%
  • Solo
    • Normal spawn rate reduced by 10%
    • Hard spawn rate reduced by 20%
    • Suicidal spawn rate reduced by 20%
    • Hell on Earth spawn rate reduced by 40%

All Platform Bugs Fixes Addressed in Preview Beta 1049

  • Friends Only Server setting asking for a password
  • Added missing map thumbnails in WebAdmin
  • Fixed issue where push to talk would switch to open mic.
  • Fixed typo in Hellish Survivalist achievement text
  • Personal Best Records are not saving
  • Increased controller max sensitivity on slider
  • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
  • Fixed some favorite weapon lines
  • Fixed open hole on Reverend Alberts’ mesh
  • Fixed some accessory clipping on Rae
  • Fixed some missing accessory descriptions
  • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
  • Fixed issue where Bloat bile mine could pass through glass without breaking it.
  • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
  • Fixed Patriarch Mortar repeating animation
  • Fixed bug where wrong message was displayed when switching to Zed team mid-game
  • Updated Credits
  • Translated map names now properly display on scoreboard in foreign languages
  • Minor localization fixes for French, Polish and Brazilian Portuguese
  • Trader Menu – Changing Perks while in Trader Menu does not update grenade information.
  • Text on Firebug perk description that was missing
  • Fixed inconsistent attack range with Zweihander
  • Added missing M79 elite reload 3P animations
  • Fixed issue where fire wasn’t applying tick damage regularly
  • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
  • Fixed jittery HX25 third person reload
  • Improved C4 detonation issue
  • Fixed C4 disappearing if thrown while sprinting
  • Icon and dropped world model for the M14EBR now have scope
  • Nail Shotgun now plays weapon check sound
  • Fixed AA12 weapon check animation and sound.
  • Corrected “Kriss SMG Horzine Elite” skins to have the correct skin quality in name
  • Fixed Eviscerator not having inaudible impact sounds
  • 9mm pistols can now take advantage of Commando’s Machine Gunner skill.
  • Survivalist heavy armor skill properly increases max armor capacity
  • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
  • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
  • Fixed Siren difficulty setting issue.
  • Prevented Sirens from getting stuck in open manholes
  • Fixed bug where Bloats would die from knockdown
  • Fixed a case where freeze material wasn’t correctly applied to Stalker

Map Fixes

Containment Station:

  • Fixed caged clot animations
  • Updated catwalk zed ‘closet’

Hostile Grounds:

  • Fixed invisible ceiling interfering with Versus zeds
  • Fixed minor blocking volume and collision issue

Black Forest:

  • Fixed player breakout spot in Versus mode

Prison:

  • Minor visual adjustments

Burning Paris:

  • Fixed Zed navigation exploit
  • Fixed several visual bugs

Farmhouse:

  • Fixed tire swing exploit

Catacomb:

  • Fixed minor lighting bug

Infernal Realm:

  • Fixed minor visual bugs

Volter Manor:

  • Fixed collision issue with outside benches

Bug Fixes to Existing Content Addressed in 1050

  • Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
  • Fixed an issue where not all maps showed up properly in solo map vote
  • Fixed a case where the husk launcher would fire from the wrong position
  • Fixed an issue where berserker could break boss flee AI
  • Fixed a case where melee damage bonus was always active with the Berserk parry
  • Fixed a case where no sound or particle effect would trigger on a successful parry
  • Fixed a case where autofill could overcharge for armor
  • Fixed Rae’s description text being cut off in Spanish localization
  • Fixed Issue where music track “Someone to Hate by Demon Hunter” would get cut off abruptly
  • Fixed issue where Husk’s flamethrower SFX would persist after death
  • Fixed issue where player’s would have negative health at death
  • Fixed issue where Elite Clot’s Rally would have a stacking damage bonus to Siren’s scream
  • Fixed issue in which Han’s Shield would get turned off from player falling off ledge and avoiding grab
  • Fixed clipping issues with certain accessory combinations
  • Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
  • Fixed a bug where the player’s arm could be positioned strangely when grabbed by Hans

Bug Fixes to New Content from Preview Beta 1049

  • Fixed Support Barrage not applying to VLAD single fire mode
  • Fixed Support Tight Choke not applying to medic shotgun
  • Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried
  • Gorefiends now do correct damage to welded doors
  • Fixed issue in which Gorefiend special attacks SFX would persist after death.
  • Fixed issue where killfeed would display Gorefiend kills as Gorefast kills
  • Added Infernal Realm and Zed Landing to stock map list.
  • Fixed custom maps loading with default textures

Live Update Changes:

Hans

  • Group
    • Normal – No change
    • Hard – No change
    • Suicidal – No change
    • HOE – Decreased HealthMod from 1.12 to 1.11
  • Solo
    • Normal – Increased SoloDamageMod from .43 to .44
    • Hard – Increased SoloDamageMod from .52 to .53
    • Suicidal – Increased SoloDamageMod from .58 to .6
    • HOE – Increased SoloDamageMod from .68 to .72

Patriarch

  • Group
    • Normal – Decreased HealthMod from .76 to .73
    • Hard – Decreased HealthMod from 1.01 to .99
    • Suicidal – Increased HealthMod from .96 to .99
    • HOE – Increased HealthMod from 1.16 to 1.19
  • Solo
    • Normal – Increased SoloDamageMod from .36 to .38
    • Hard – No Change
    • Suicidal – Decreased SoloDamageMod from .52 to .47
    • HOE – Decreased SoloDamageMod from .66 to .65

To coincide with this, Killing Floor 2 is currently on sale with a 33% discount on both Steam (until January 23rd at 10am PST) and the PlayStation Store (PS Store sale only in NA, sorry rest of the world, sale until January 23rd).

Have you been playing Killing Floor 2? Are you looking forward to trying Tropical Bash? Let us know in the comments below, the RGM Forums or on Twitter. If you like what you’ve read then feel free to share this article on Facebook, Twitter, Google+, Pintrest or Reddit using the buttons available!