Halo 5: Guardians player retention higher than previous games

Halo 5: Guardians player retention
Halo 5: Guardians released on October 27th, 2015

Some interesting information has come out today. Obviously, Halo 5: Guardians was a success however we’ve been fairly light on details of its success. However, Michael Pachter, an industry analyst, made some pretty strong statements on his YouTube channel. Evidently, the Halo 5: Guardians player retention is higher than previous Halo titles, at least within a large margin of time.

Take a look below, he starts talking about Halo around the 4:30 mark.

If you don’t want to watch the video, here’s the summary of his points:

  • In the past, releasing map packs fragmented the Halo userbase, lowering the active playerbase
  • REQ pack microtransactions made more money than the DLC sales for any individual Halo title, all in the first six months after Halo 5: Guardians released
  • Because of the free content updates, more players were playing Halo 5: Guardians six months after release than any other Halo game
  • Halo 5: Guardians sold on par with every other Halo title

All of this is very impressive information, particularly the player retention rates and sales numbers. Frank O’Connor previously confirmed Halo 5: Guardians sold 5 million copies after 3 months. Combined with Michael Pachter’s statements from what 343 Industries told him, Halo seems to be extremely healthy. In an age of gaming where new IPs are shifting the industry, Halo still stands strong as a part of Xbox.