Digital Foundry has provided more information on their comprehensive Forza Scorpio demo. While I recommend reading the full article for all the details, there are several key takeaways.
Here are the major points:
- All of Microsoft’s first-party teams are involved in the development of Project Scorpio’s hardware
- Forza was ported while Project Scorpio’s tech was mere components in a cardboard box
- The ForzaTech stress test ran from day 1, on this collection of thrown-together parts
- Running ForzaTech at native 4K, 60 frames-per-second (fps) with 4K textures utilized an average of 60% of Project Scorpio’s horsepower
- Adding the 4K textures only affected available GPU power by 1%
- The same stress test, running at 1080p 60fps on the Xbox One with regular assets, used 84-90% of the Xbox One’s GPU power
- Even when the PC Ultra settings such as shadow quality, foliage and motion blur were added to the Scorpio stress test, the console never dropped a single frame
- It’s important to note that the Forza engine developed by Turn 10 is highly optimized
- However, other teams are seeing “similar positive results“
This is certainly impressive stuff. Personally, I’m looking forward to seeing how other games, such as Middle Earth: Shadow of War, perform on the system. Fortunately, we only have a short while longer before E3. There, I’m sure we’ll see Xbox show this system in full force.