Mass Effect: Andromeda – The Journey Ahead Patch Notes

Mass Effect: Andromeda - The Journey Ahead Patch Notes
Mass Effect: Andromeda released on March 21st, 2017

Since the launch of Mass Effect: Andromeda, while many players have enjoyed a quality game, their experiences have been marred by technical issues. In the official RGM review for the game, we outlined several of the bugs and glitches encountered. However, Bioware is on the case. In this post titled Mass Effect: Andromeda –  The Journey Ahead, Aaryn Flynn outlines everything that will be fixed in the patch coming later today.

The highlights are:
  • Allowing you to skip ahead when travelling between planets in the galaxy map
  • Increasing the inventory limits
  • Improving the appearance of eyes for humans and asari characters
  • Decreasing the cost of remnant decryption keys and making them more accessible at merchants
  • Improving localized voice over lip sync
  • Fixing Ryder’s movements when running in a zig-zag pattern
  • Improving matchmaking and latency in multiplayer
Some other fixes:
  • Improved tutorial placement
  • Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
  • Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
  • Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
  • Added option to skip autopilot sequences in the galaxy map
  • Fixed various collision issues
  • Improved logic, timing, and continuity for relationships and story arcs
  • Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
  • Improved lip-sync and facial acting during conversations, including localized VO
  • Fixed bugs where music or VO wouldn’t play or wasn’t correct
  • Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
  • Fixes issues related to some saves
  • Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
  • Streaming and stability improvements
  • Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose

It’s definitely great to see Bioware is taking community feedback seriously. Aaryn mentions that multiple improvements are coming to the game over the next couple of months. However, he doesn’t provide an exact date they can be expected. Hopefully we’ll see these updates rolling out on a regular basis.