Prey’s Day One Patch Lined Up Ahead of Friday’s Release

Prey's Day One Patch

There’s a few bits of Prey news today. I guess it’s understandable with the game releasing THIS FRIDAY! Not that I’m looking forward to it or anything (*coughs). However, before you get to explore Talos I and fight the Typhon, you will need to install Prey’s day one patch.

The patch, weighing in at 1.3GB, aims to address a number of issues and bugs that developers, Arkane Studios, have found. Reporting on the patch, VG 24/7 have listed all the different items the patch fixes. One of the biggest fixes is an audio issue that is appearing in Prey’s hour long demo.

There have also been some fixes to the AI and a bug where enemies could shoot through walls! Hardly seems fair if you ask me.

Patch notes for update, v.1.01 (be wary of any potential spoilers):
  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
  • Cystoids and cystoid nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty level more effectively
  • Multiple telepaths in an area no longer chain attacks on the player
  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils
  • Technopath can now be hit by sneak attacks with the stun gun
  • Grenades are now affected by lift fields
  • Dropped weapons will now re-equip to favourites wheel when picked up
  • Recycler grenade damage now properly scales with difficulty level
  • Gloo Gun no longer loses functionality after placing too many gloo balls in a level
  • Various fixes to Mimic Matter ability
  • Player can now open EMP’d doors with their leverage abilities
  • Backlash now properly prevents suit damage while active
  • Player’s attacks will no longer consume Backlash charges
  • Objects targeted by Lift field will be highlighted properly
  • Remote Manipulation can now be used to open most containers
  • Beam Shielding chipset now properly reduces damage from military operators
  • Updated Mimic Detection Gen 2 chipset description to include all mimic types
  • Military operator effects fixed for first-person view
  • Players are now affected by electric floors/water while jumping
  • Telepath will no longer knock player out of the world in Crew Quarters
  • Player will no longer fall out of the world when gravity is restored when they’re upside down
  • Players can now carry destroyed operators properly in Zero-G
  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players can now split stacks when looking at container inventories
  • Various fixes to behaviours when player mimics an operator
  • Localised versions of the game now support switching VO to English
  • Various SFX fixes
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of an type, not just auto-save
  • Addressed several frame-rate bugs
  • Various mission and objective marker fixes
  • Addressed several save/load bugs
  • Several crash fixes
  • Various localised text and audio fixes
  • Various VFX fixes

The patch is available to download now for those who can preload the game. It’s good to see that these issues will already be resolved before we get to play the game. I much prefer a day one patch than waiting for a patch that might never come. If you haven’t seen it yet, check out Prey’s launch trailer.

Prey launches May 5th for PC, Xbox One and PS4.

Are you looking forward to Prey? Let us know in the comments below, on the RGM Forums or on Twitter. Feel free to share this article on Facebook, Twitter, Google+, Pintrest or Reddit!