While The Frozen Wilds expansion may have been announced at E3 2017, Guerrilla Games isn’t done adding new content to the base game yet. Horizon: Zero Dawn patch 1.30 is now available to download and has been detailed by the PlayStation Blog. There’s quite a bit of new stuff for gamers to enjoy, from cosmetics to new trophies and modes. Additionally, there are some general bug fixes for various issues players may have encountered.
First up, the big addition: New Game+ is here! New Game+ allows players to carry over their level, skills and gear into a new playthrough. However, the level cap of 50 isn’t being raised. When playing New Game+, there are some new version of existing gear with additional customization slots available for purchase, though they are bound to be expensive.
On top of New Game+ comes a brand-new difficulty option: Ultra Hard. Ultra Hard spikes the difficulty up even further by limiting health regeneration, improving machine senses and more. Two new trophies have also been added, one for beating New Game+, the other for beating New Game+ on Ultra Hard.
There’s also some neat new customization options, as players can give Aloy a variety of face paint and tweak her Focus.
Finally, another handful of bugs and glitches have been fixed. Issues like progression problems and various crashes should no longer plague gamers.
Personally, I think it’s great Guerrilla Games has continued to provide patches for different issues as well as continue to add content to the game. I’ll definitely have to check out New Game+ and Ultra Hard before the Frozen Wilds expansion launches.
Here are the full patch notes:
- New game+ added for players who want to play through the game with their existing gear.
- Ultra Hard mode is added for the players that are up for another challenge!
- Added two new trophies to the game: One for completing New game+ and one for completing New game+ in ultra-hard mode.
- Added support for all EU and US text Languages on EU and US games.
- Fixed an issue for some players in “The Looming Shadow” where two guards would disappear after Blameless Marad speaks to them.
- Fixed an issue for certain players with the Lodge Ropecaster where the ropecaster’s anchors that are automatically shot in the ground would not stick to the terrain while shooting from a crouched position.
- Fixed an issue for some players where bandit camps would incorrectly display as ‘Undiscovered’ within the world map if the player had cleared all bandit camps.
- Fixed an issue with “Cauldron Zeta” where for some players the quest log would disappear after completing the quest.
- Fixed an issue that some players encountered with the animations of Aloy. When the player would perform a melee attack and use the Focus almost simultaneously, it would cause Aloy’s upper body to twist unnatural for a moment.
- Fixed an issue with the humanoid scream and attack indicators.
- Fixed an issue in “Deep Secrets of the Earth” where for some players the data points in Sobeck’s office were not obtainable if the player wanted to pick them after the explosion caused by Helis, as they had disappeared.
- Fixed an issue with the Tearblaster statistics being incorrectly displayed in the weapon wheel.
Progression Issues Fixes
- Fixed an issue in “Field of the Fallen” where for some players Erend would not appear and thus blocked progression of this quest.
- Fixed an issue in “The City of the Sun” where some players might teleport through the protester scene, blocking progression as Erend would not open the door to Olin’s apartment.
- Fixed miscellaneous crashes.
- Minor text fixes.